

- #MINESWEEPER DIFFICULTY HOW TO#
- #MINESWEEPER DIFFICULTY FULL#
- #MINESWEEPER DIFFICULTY SOFTWARE#
- #MINESWEEPER DIFFICULTY CODE#
- #MINESWEEPER DIFFICULTY WINDOWS#
When you start playing Minesweeper, you’ll have to pick a square at random. How fast can you clear the entire board? MINESWEEPER TIPS AND STRATEGY Start at random Once you've figured out where a mine is, tap the flag in that top left then the tile you want to mark to place a flag there.

Use the numbers you find to figure out where the mines are: each number tells you how many of the surrounding 8 tiles (up/down, left/right or diagonal) are mines. That'll be for a rainy day.Your goal is to clear all of the sea tiles on the board, and flag all of the mines. A really difficult feature I would love to tackle would be to make a feature where the user could choose the difficulty by inputing numbers (row/col/mine numbers).
#MINESWEEPER DIFFICULTY WINDOWS#
#MINESWEEPER DIFFICULTY HOW TO#
#MINESWEEPER DIFFICULTY CODE#
This approach made it a lot easier to write more concise code and not repeat myself over and over, as well as create methods on the class that would run for every cell object.Creating a "Cell" class which I used to create individual "cell objects" which I assigned a ton of properties to: row#, col#, bomb t/f, # of adjacent bombs (another challenge in and of itself, btw), revealed t/f, and flagged t/f.In turn, dynamically creating an array of arrays to match the visual table.I created a function (with the help of Jim, of course) which parses the number from the ID on the table which converts it into a $ variable which basically appends rows/cols based on the number it grabs.Dynamically sizing the table when clicking a difficulty level.My biggest challenge with the CSS was figuring out the table styles (borders, td sizes, etc.) JavaScriptĪs this was my first time ever writing a functioning web app using JavaScript, it's not a big surprise that this section was by far the greatest challenge of the project for me. I still want to mess around with it a bit to get it perrrrfect (couldn't find the exact font used by MS). I had a lot of fun styling this to the old look of the Windows '95 desktop view. Not to mention, the gameboard itself is just a simple table. Technologies UsedĪs you can see from the source code, the HTML is very concise, as most of the action happens in the JavaScript. With that said, I am definitely going to create a modernized version of this someday soon. I'm very glad I chose this path, because I learned A LOT by simply trying to match the styles from the original game. Innovate." model of learning, so figured for my first project I needed to walk before I could run and start with the imitation phase of the learning process. I decided to roll with the OG Windows '95 look. Win by uncovering all the cells without mines!.Use "Shift + Click" to add flags to a cell if you think it's a mine.*The numbers depict how many mines are adjacent to any given cell. Click anywhere on the board to begin and start the timer.
#MINESWEEPER DIFFICULTY FULL#
I remember my first experience with computers in the 90's involved playing this game a lot, so I thought what better game than this to come full circle? Anyways, here are the basic rules: Basic Gameplay ( (video_game))ĭo you know what an actual Minesweeper is? I didn't either until I read. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s.īrush up on your Minesweeper history. The earliest ancestor of Minesweeper was Jerimac Ratliff's Cube. Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s.
#MINESWEEPER DIFFICULTY SOFTWARE#
yep, that old classic game you remember playing on good ol' Windows '95 back in the day (in fact it was implemented in Microsoft's software updates until Windows 8).
